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Mixed Reality: Reimagined campus tour (CMU)

Identifying the gaps in the current campus touring options at CMU and developing a mixed realities experience to fill them. 

(Interaction Design, Virtual Reality, Digital Prototyping)

Collaborators : Carissa Chou 

Duration: 1.5 weeks

Skills: Figma, Aero, Rhino, After Effects, Adobe Illustrator

How can campus tours be designed to maximize engagement and provide meaningful learning opportunities for all participants, especially during stretches between stops?
Understanding Our Audience: Catering to Individual Needs

Exploring the unique personality traits and special requirements, including disabilities, that must be considered to effectively meet the needs of all participants.

Storyboarding different interactions

I designed the campus tour to turn idle moments into interactive opportunities, incorporating storytelling that reflects CMU's innovation and community spirit, ensuring continuous engagement for all participants.

Comprehensive Asset Creation: 2D and 3D Elements

All elements, including signs, symbols, and 3D models like the buggy and Ferris wheel, were crafted using Adobe Illustrator, Rhino, and animated in AfterEffects, with the CMU color scheme ensuring project-client synergy.

Designing Active and Passive Interactions for an Immersive Campus Experience

We designed "passive" holograms to display campus life and "active" icons to trigger immersive events. Prototyping emphasized the importance of scale and user pathways, prompting us to refine data presentation and strategically reveal information to enhance the experience.

Future considerations

Moving forward, exploring personalized experiences with real-time feedback and adaptive content, along with enhancing technical skills, will improve participant engagement. Expanding storytelling elements to reflect CMU's diverse community will ensure the tour remains relevant and impactful.

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